A CREATIVE COMPANY BUILT DIFFERENTLY

THE ENTIRE
AGENCY.
WITHOUT THE
ENTIRE AGENCY.

A creative department made from specialist AI Creative Avatars, proprietary creative systems and one very human CCO.

Strategy. Ideas. Interrogation. Creative disagreement. Memory. Rework. Judgement. All the useful bits of an agency, with considerably less agency around them.

Our creatives don’t sleep. Ever. This is fine. They’re software.

The Strategist creative avatar STRATEGIST
Moment Mapper creative avatar MOMENT MAPPER™
Devil's Advocate creative avatar DEVIL'S ADVOCATE
Mediocrity Alarm creative avatar MEDIOCRITY ALARM™
The Interrogator creative avatar INTERROGATOR
Creative Director avatar CREATIVE DIRECTOR
Executive Creative Director avatar THE ECD
Creative Memory avatar CREATIVE MEMORY™
Human Chief Creative Officer
HUMAN CCOTHE BUCK STOPS HERE
NO LONG LUNCHES.
NO TIMESHEETS.
NO “CIRCLE BACK”.
NO 14-PERSON STATUS CALL.

THERE ARE
A LOT OF
PEOPLE NOT
WORKING HERE.

One AI doing every job is not an agency. It’s an intern with too much responsibility. So we built departments.

Each Creative Avatar has one job, one point of view and permission to disagree. Strategy, creative development, criticism, memory and judgement are deliberately separated so the work gets challenged instead of merely generated.

The Interrogator
CREATIVE AVATAR / 01

THE INTERROGATOR

Trusts no brief.

Finds contradictions, missing truths and suspiciously convenient assumptions before anyone starts making ads.

The Strategist
CREATIVE AVATAR / 02

THE STRATEGIST

Has follow-up questions.

Turns the brief into a proposition the creative department can actually do something with, without inventing evidence.

Moment Mapper
CREATIVE AVATAR / 03

MOMENT MAPPER™

Gets out more than the others.

Finds the moments, behaviours and contexts everyone else walked past.

The Kill Room
CREATIVE AVATAR / 04

THE KILL ROOM™

Not sentimental.

Kills propositions that are generic, unearned or available to every competitor with the same PowerPoint template.

Creative Director
CREATIVE AVATAR / 05

CREATIVE DIRECTOR

Likes ideas. Hates explanations.

Turns strategic permission into creative territories with an actual idea inside them.

Devil's Advocate
CREATIVE AVATAR / 06

DEVIL'S ADVOCATE

Professionally difficult.

Attacks promising ideas before your client, competitors, customers or an awards jury get the opportunity.

Mediocrity Alarm
CREATIVE AVATAR / 07

MEDIOCRITY ALARM™

Beep. Beep. Beep.

Detects work that is perfectly competent and therefore extremely dangerous.

Executive Creative Director
CREATIVE AVATAR / 08

THE ECD

Hard to impress. Correctly.

Forces convergence. Develop, rework, kill or send the work to Human CCO judgement.

Creative Memory
CREATIVE AVATAR / 09

CREATIVE MEMORY™

Has receipts.

Keeps the learning, failures, decisions and scar tissue from previous rounds so the department gets smarter.

WE FIRED
THE OVERHEAD.
KEPT THE
STANDARD.

The point isn’t to make creativity cheaper by making it worse. It’s to remove the organisational weight around the thinking.

THINGS WE DON’T HAVE
  • Long lunches.
  • Timesheets.
  • Ping-pong tables.
  • Internal reviews of the internal review.
  • “Can we circle back?”
  • A mysterious layer between you and the people doing the work.
  • Creative teams mysteriously unavailable until Friday.
THINGS WE DO HAVE
  • Strategy.
  • Ideas.
  • Creative disagreement.
  • Memory.
  • Standards.
  • A Devil’s Advocate.
  • A Human CCO.
24/7

OUR CREATIVE DEPARTMENT DOESN’T GO HOME.

Not because of toxic agency culture. Because it isn’t actually in an office.

YOUR BRIEF
GOES THROUGH
A LOT.

Interrogated. Strategised. Mapped. Created. Attacked. Judged. Reworked. Judged again.

You only see what survives.

01BRIEFTruth in.
02DEPARTMENTSpecialists work the problem.
03HUMAN CCOOne route earns the right to continue.
04DEVELOPMENTThe chosen DNA gets pushed, not quietly replaced.
05SHIPHuman judgement before anything leaves.

THIS ISN’T
A PROMPT
WITH A LOGO
ON IT.

Most AI creative tools are designed to produce something. Ours is designed to decide whether that something is any good.

01

MOMENT MAPPING™

Looks for human, cultural and behavioural openings worth creating around.

02

THE KILL ROOM™

Removes weak strategic permissions before they become expensive creative work.

03

DEVIL’S ADVOCATE

Tries to destroy the best ideas before the outside world can.

04

MEDIOCRITY ALARM™

Separates competent advertising from ideas worth remembering.

05

CREATIVE MEMORY™

Rejected work becomes scar tissue, not a forgotten prompt.

06

HUMAN CCO GATES

The machine can recommend. A human controls the creative lineage.

HUMAN. APPARENTLY.
Human CCO avatar
THE BUCK STOPS HERE

MACHINES CAN
GENERATE.
SOMEONE STILL
HAS TO JUDGE.

The CCO is not there to put a human-shaped sticker on AI output. The CCO controls what the agency believes is worth making.

When an idea is chosen, the machine develops that idea rather than quietly replacing it. When strategy needs to move, the CCO approves the move. When the work gets stuck, judgement returns to a human instead of pretending another hundred generations equals progress.

Machine speed. Human judgement.
NO “SENIOR TEAM WILL BE INVOLVED”.
NO 47-SLIDE DECK FOR A 6-WORD IDEA.
NO HOLDING COMPANY.
THE SENIOR TEAM IS INVOLVED.

ONE ANSWER.
ONE CAMPAIGN.
THE WHOLE
DEPARTMENT.

Agency thinking, productised. Start with the problem you have, not the organisational chart you don’t need.

02VIRTUAL

ONE CAMPAIGN™

Find the idea big enough to travel.

One organising campaign idea built to behave across channels without becoming matching luggage.

EXPLORE CAMPAIGN →
03VIRTUAL

ONE BRAND™

Find the thing worth building everything around.

A strategic organising idea for communication, behaviour, product and culture.

EXPLORE BRAND →
04HUMAN DIRECTED

ONE CAMPAIGN:
DIRECTED™

The machine works. A CCO decides.

The campaign engine with senior human creative direction before anything leaves the building.

EXPLORE DIRECTED →
05HUMAN DIRECTED

ONE BRAND:
DIRECTED™

Build the brand with a human hand on the wheel.

Proprietary brand thinking plus senior human challenge, development and judgement.

EXPLORE DIRECTED →
06ONGOING

THE VIRTUAL
AGENCY™

An always-on creative department with a memory.

Your creative department without having to build one.

MEET YOUR AGENCY →
THE VIRTUAL AGENCY™

THE WORK
OF AN AGENCY.
WITHOUT
THE THEATRE.

No long lunch required.